Simple Animation Swapping in IFF Snooper (Part One)
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Animation Swapping in Iff Snooper by Calisims This tutorial uses Iff Snooper 1.1.9b11 to change the animation of the 'View' menu of the Athena bust from The Sims original game. You can then use the same method to change animations on other objects like mirrors, etc. Iff Snooper is available for Mac OS 9 & X. http://games.groups.yahoo.com/group/simlouvre/ http://homepage.mac.com/petergould/IFFS/IFFSnooper.html You will also need FarSight or any Far extractor/viewer http://www.strout.net/macsoft/farsight/intro.html |
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To
start you'll need clone of the Athena bust from The Sims. I'm naming my
tutorial file tutBust.iff
and will be referring to file names derived from that name, so I suggest
for the tutorial you also name your clone tutBust.iff |
(picture 1, STR#129 resource window) Open
your new tutBust.iff in iff snooper, and click on the STR# button in iff
snooper's screen. The
'A' part of the animation string refers to 'Adult' btw and these
animations pertain to adult Sims. If you toggle to STR# 130 by clicking
the Next button just above the window where the animation strings are
listed, you will see the C2O animations for children. But we're just
going to do the adult animations for this tutorial, once you've learned
that you can apply it to the animations of adults & children in this
& other objects. So toggle back to STR# 129 by clicking the Previous
button beside the Next button. |
(picture 2 STR#129 Edit Window) To
edit the animations, you will need to click the Edit button on the
bottom right corner of the STR# window. This will open a new window,
(picture 2).
(picture 3, STR#129 Edit Window, Text String 2, default animation string) To
change this animation to another animation, we will need to change the
animation string listed here. To do that, we need an animation. We're
going to use an animation from the vanilla Sims game, so people with
even no ep can do this tutorial. Using farSight or another Far
viewer/extractor, open your TheSims/Gamedata/Animations.far and check
out the list of animations contained there. We aren't going to be
extracting any of the animations, just choosing one to use on the
sculpture. NOTE:
you can use a far viewer/extractor to browse the animations files as I
describe above. If you know beforehand that you want a specifc animation
from a specific object, like the 'turn on' animation for the boombox
stereo used in this tutorial, then you can also open that object in Iff
Snooper and copy the STR#129 resource you are looking for from it. |
(picture 4, STR#129 Edit Window, Text String 2, edited animation string) So,
the animation name for the boombox turn on animation is a2o-stereo-boombox-turnon.cmx.bcf
(picture 5, STR#129 Resource Window after animation editing) Now in the game a Sim who went to 'View' this object would do the animation for turning on a boombox stereo instead of dong the 'consider' animation he/she normally does. Viewing an object produces one of 3 reactions: negative, positive & neutral. You could change the animations for those reactions using the same method described above. Whatever animations you choose, the Sim will still believe they are just viewing a sculpture, and only get out of it what viewing a sculpture gives them. It isn't a particularly useful hack for a Sim, but if you want a quick way to see what a particular animation looks like separated from its context, swapping it in the 'view' function of a sculpture or painting is very easy. And then you can use this to change animations in objects like mirrors that are useful for Sims. If
you like, hunt around for other animations in the animations.far or in
the expansion.fars of any eps you might have to replace the reactions
for approving & neutral reactions to the sculpture, and even for the
refusal animation. |